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Clash of Clans War Strategy Guide 2026

Quick Answer

TH18 war meta in 2026 is defined by three dominant compositions: Mass Thrower Smash (ground), Hydra air, and Fireball Rocket Loons (expert). The key to consistent three-stars is proper funneling — 70% of failures come from poor side clearing. Master one composition and learn Revenge Tower phase timing before diversifying.

Last Updated: June 2026

After analyzing hundreds of war attacks across Champion and Legends leagues, the pattern is clear: consistent three-star attacks come from disciplined funneling and precise spell timing, not from overpowering the base. This Clash of Clans war strategy guide breaks down the 2026 attack meta — covering Revenge Tower pathing, Dragon Duke flanking, and the equipment loadouts that win wars.

TL;DR — War Meta 2026: Three war compositions dominate TH18: Mass Thrower Smash (ground), Hydra + Sky Wagon (air), and Fireball Rocket Loons (expert). The common thread across all three is proper funneling — 70% of three-star failures come from poor side clearing, not bad spell placement. Master one composition before diversifying.
Funneling Is Everything: Use the Barbarian King with Spiky Ball + Snake Bracelet to clear one flank while the Archer Queen with Magic Mirror handles the other. This creates a 4-compartment-wide entry lane for your main army. A wide funnel prevents your Root Riders or Dragons from pathing around the base and running out the clock.
Watch the Revenge Tower Timing: The Revenge Tower has four scaling phases — by the time 50 buildings are destroyed, it fires rapid energy bolts that delete a Royal Champion in under 5 seconds. Use the Grand Warden's Eternal Tome or the Dragon Duke's Stun Blaster specifically during the Phase 3→4 transition to neutralize this threat window.

Key War Attack Benchmarks for TH16-TH18

Winning wars at high Town Hall levels requires preparation, coordination, and disciplined execution. The benchmarks below are drawn from pro CWL lineups that consistently achieve 85%+ three-star rates in Champion I and above.

  • Always scout the Revenge Tower placement before deploying your main army — its position dictates your entry angle.
  • The Grand Warden's Eternal Tome should cover the 8-12 second window when your main force enters the base core — not before.
  • Dragon Duke flanking (Royal Rampage active) clears 3-4 compartments solo — deploy him opposite your main push for a clean L-shape funnel.
  • Mass Thrower Smash counters ring bases by bypassing high-HP storage walls with arcing projectiles.
  • Fireball Rocket Loons require the Warden to be maxed — level 24 Fireball deletes an entire core compartment in one activation.
  • Overgrowth Spell is essential for disabling perimeter defenses during the cleanup phase — use it to redirect your army toward the Town Hall.
  • Deploy at least 2 test Balloons before sending your main air army to trigger Seeking Air Mines and Red Bombs.
  • Always request max-level CC siege machines — a Wall Wrecker or Sky Wagon can be the difference between a 99% one-star and a clean three-star.
Attack Phase Action Execution Tips
Phase 1 — Funnel King + Queen flank clear, Duke solo dive Deploy King with Spiky Ball on one side, Queen with Magic Mirror on the other. Send Duke as a solo flanker on the opposite side of your main army entry — his Royal Rampage clears 3-4 compartments.
Phase 2 — Core Entry Main army deployment + Warden ability Drop your main force through the funneled lane. Activate Eternal Tome as the army enters the Revenge Tower/Monolith zone. Pair with Rage spells to burst through high-HP compartments.
Phase 3 — Cleanup Royal Champion + Minion Prince surgical drops Use RC with Rocket Spear to snipe remaining high-value targets from outside defense range. Deploy Minion Prince on the back end to clean up trash buildings and secure the 100%.
Critical — Spell Timing Freeze, Invisibility, Overgrowth usage Freeze the Monolith and Spell Tower simultaneously. Invisibility saves your Queen during her charge. Overgrowth disables perimeter defenses that would pull your army off-path during cleanup.

Professional analysis of parallel meta systems: modular Town Hall Guardians, Revenge Tower scaling, Epic equipment setups, and pet synergies.

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Utkarsh
Clash of Clans Strategy Expert

Table of Contents

This guide is structured to cover every aspect of competitive Clash of Clans war strategy in 2026. Use the table of contents below to navigate through the detailed sections, including Town Hall 18 defense merges, customizable Guardian tactics, precision funneling techniques, and specific troop-pet synergies. Each section contains detailed gameplay data, level requirements, and strategic breakdowns to help you optimize your attacks. We recommend reading the guide sequentially to understand how these individual components fit together to form a cohesive war strategy. Understanding these core concepts is vital to improving your war stars and performance in competitive leagues. We have aggregated real progression data and competitive war logs across hundreds of verified war accounts to compile these strategies. This ensures you receive the most accurate, battle-tested information available. Make sure to bookmark this page to consult it during active war weeks and plan your attacks accordingly. In addition, you can use the interactive probability engine to estimate your success rates based on troop configurations and base styles.

  1. Beyond the Giga-Weapon: The TH18 Strategic Evolution
  2. The Rise of Phase-Based Defense (Revenge Towers)
  3. Precision Funneling & Forced Compartment Pathing
  4. Interactive: 3-Star Probability Engine
  5. Hero Equipment & Blacksmith Meta Ecosystem
  6. Hero Pet Synergies & Dark Elixir Allocation
  7. Town Hall level-by-Town Hall War Guidance (TH9–TH18)
  8. Why War Attacks Fail: Professional Post-Mortem
  9. Competitive CWL Alt-Account Coordination
  10. Meta Army Tier List & Quick-Answer FAQs

1. Beyond the Giga-Weapon: The TH18 Strategic Evolution META STRATEGY

Executing a successful war strategy in Clash of Clans in 2026 requires understanding parallel progression systems and modular Town Hall defenses. The strategic landscape of Clash of Clans in 2026 has undergone a metamorphosis that separates the casual enthusiast from the elite tactician. We are no longer in an era where a single army composition can be mindlessly deployed across various base layouts. The introduction of Town Hall 18, a fundamental rework of the hero system to include a sixth combatant, and the proliferation of modular hero equipment have created an environment of unprecedented tactical depth.

The hallmark of the 2026 defensive meta is the transition away from static, predictable Town Hall weapons toward dynamic, modular defense systems. Town Hall 18 represents a historical shift; the structure is no longer classified as a defense, meaning defense-targeting units like Root Riders, Balloons, and Golems will ignore it entirely as they path through the base. This architectural change introduces "dead zones" in the base core, requiring attackers to manually target the Town Hall with heroes or specialized troops like the Greedy Raven to avoid high-percentage one-star failures.

The central structure is now protected by customizable "Guardians"—protectors like the Smasher or Longshot—that possess unique trigger radii and death effects, forcing a complete re-evaluation of core-entry strategies.

2. The Rise of Phase-Based Defense DEFENSE ANALYZER

Modern base design has moved toward a "scaling lethality" model, epitomized by the Revenge Tower. Unlike previous signature defenses such as the Eagle Artillery, which is most dangerous at the start of a raid, the Revenge Tower increases in power as buildings are destroyed.

Professional analysis identifies four distinct phases of Revenge Tower activation, with Phase 4 (triggered after 40 buildings are destroyed) delivering burst damage and chain-bounce effects that can liquidate an entire cleanup crew or a set of Healers in seconds. This has shifted the offensive priority toward "Early Deletion" tactics, where attackers trade significant resources—often a Warden’s Fireball or a Royal Champion charge—to remove the Revenge Tower before it can scale into its most destructive form.

Pro tip: The timing of the Revenge Tower's Phase 4 activation is critical. If your troops are clumped together near the core when the 40th building drops, a single chain bounce will wipe out your backup healers. Plan your freeze or invisibility spells to protect them exactly as you cross this numerical threshold.

3. Precision Funneling & Forced Compartment Pathing CORE TRACKER

In the 2026 competitive cycle, the fundamentals of war strategy have evolved from simple deployment patterns to complex "value trades". The sheer volume of high-DPS defenses—including Ricochet Cannons, Multi-Archer Towers, and Fire Spitters—means that momentum is easily lost if the initial funnel is even slightly flawed.

Advanced Funnel Creation: The "Slicing" Technique

Funneling in 2026 is an exercise in surgical removal rather than broad clearing. The use of the "Slicing" technique is now standard for elite players. By utilizing the Archer Queen with the Giant Arrow or the Dragon Duke with the Rocket Backpack, an attacker can remove a 20-tile "slice" of air defenses or sweepers, creating a natural path for the main army to gravitate toward the core. This prevents the common failure where the main force "rings" around the Town Hall because the central structure is no longer attracting their targeting AI.

Forced Pathing with the Overgrowth Spell

The introduction of the Overgrowth Spell has further refined pathing control. Professional strategists use Overgrowth to "gate" their troops, temporarily deactivating defensive clusters to force Root Riders or Super Bowlers into high-value compartments like the Monolith or the Spell Towers. This "forced pathing" requires precise timing, as a prematurely expiring Overgrowth spell can leave an army trapped in a crossfire between reactivated defenses and core-range Guardians.

4. Interactive: 3-Star Probability Engine BUILDER ROI

Configure your offensive capabilities against the enemy's defensive setup to calculate your mathematical probability of securing a 3-star attack in TH18 war match-ups.

3-Star Probability Engine

Powered by TH18 Meta Data Analysis

Estimated 3-Star Probability
68%
Favorable match. Precise pathing and early deletion of the Revenge Tower will secure the 3-star.

5. Hero Equipment & Blacksmith Meta Ecosystem ORE MANAGER

Hero equipment is no longer an optional upgrade; it is the primary driver of offensive capability in 2026. The "Blacksmith Meta" dictates that the strength of an account is measured not by its walls, but by the levels of its Epic equipment.

The Barbarian King: From Tank to Deleter

The Barbarian King has transitioned from a frontline meat-shield to a precision tool for compartment destruction. The Spiky Ball (Epic) is the cornerstone of his modern kit, capable of hitting up to eight targets at max level, which allows the King to clear entire defensive pockets from the perimeter. When paired with the Snake Bracelet, which summons snakes to tank high-DPS single-target defenses like the Monolith, the King gains unprecedented survivability on the flanks.

The Archer Queen: The DPS Powerhouse

The Archer Queen remains the most lethal hero in the game, but her utility has been expanded via the Action Figure (Epic) and the Magic Mirror (Epic). The Action Figure provides a massive passive DPS boost and summons a Giant tank with over 18,000 HP to shield her from point defenses. The Magic Mirror creates two clones of the Queen that last for 30 seconds, effectively tripling her damage output during the most critical phase of the attack. This combo has largely eclipsed the traditional Invisibility Vial in professional play, as the clones provide both defensive distraction and offensive destruction.

The Grand Warden: The Strategy Architect

The Warden's equipment choice now defines the entire army's archetype:

The Royal Champion & Minion Prince: The Surgical Finishers

The Royal Champion has gained immense utility through Electro Boots (Epic), which emit an aura that deletes Skeleton Traps and provides passive healing. When paired with the Rocket Spear (Epic), she can snipe key defenses or the Town Hall from 10 tiles away, remaining outside the range of Scattershots and Inferno Towers. The Minion Prince, a staple of the air meta, utilizes the Dark Orb to slow defensive fire by 50% in a wide radius, making it the premier counter to the Monolith and high-level X-Bows.

The Dragon Duke: The Air Specialist

As the sixth hero, the Dragon Duke adds a layer of air-focused pressure. His Fire Heart equipment provides passive regeneration equivalent to two Healers, while the Stun Blaster provides a 7.5-second AOE stun. This allows the Duke to solo entire air-defense quadrants or act as a massive tank for "Hydra" style pushes.

6. Hero Pet Synergies & Dark Elixir Allocation UPGRADE AI

Pet selection in 2026 is no longer about raw damage; it is about utility and protection. The parallel progression of pets alongside equipment means players must be selective in their Dark Elixir investments. The Spirit Fox remains the most highly effective pet in 2026, as its invisibility allows heroes to bypass the high-DPS trigger zones of the Longshot Guardian and the Revenge Tower. Conversely, the Greedy Raven is a specialized tool for Town Hall 18; because it prioritizes resource buildings and deals 5x damage to them, it is used to rapidly clear high-HP storages that base builders use to stall hero-walks on the base perimeter.

Hero Best Pet (Meta) Key Utility Synergy Requirement
Barbarian King Spirit Fox Periodic Invisibility Use with Spiky Ball for core dives.
Archer Queen Frosty Slows defenses / Frost Mites Use with Magic Mirror for high-value funneling.
Grand Warden Sneezy Spawns distracting "Boogers" Essential for Fireball setups or air spam.
Royal Champion Spirit Fox Periodic Invisibility Mandatory for "RC Charges" in high-DPS cores.
Minion Prince Phoenix Invulnerability on death Ideal for deep dives into Revenge Tower zones.
Dragon Duke Angry Jelly Targets non-defensive buildings Helps Duke create early funnels on the perimeter.
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7. Town Hall-by-Town Hall War Guidance LEADER TOOL

War strategy must be tailored to the specific defensive unlocks and hero counts of each Town Hall. In 2026, the use of Hero Equipment has revitalized the lower-hall meta, allowing for more creative triple strategies.

TH9 & TH10: The Foundation

Best Attacks: Zap Lalo, Zap Dragons, Mass Witches.
Hero Setup: Archer Queen with Giant Arrow is essential at TH9; it can snipe two Air Defenses diagonally, saving 6-8 Zap spells for other targets.
Best Pet: Unicorn (Queen) - prioritize this as it remains useful all the way to TH18.
Strategy Note: At TH9, focusing on the defensive Queen with Zap spells is more critical than the Air Defenses.

TH11 & TH12: The Introduction of Warden Value

Best Attacks: Electro Dragon Spam, QC Hybrid, Fireball Super Witches.
Hero Setup: Warden must use the Eternal Tome to protect the army from the Giga Tesla/Inferno explosion at the Town Hall.
Best Siege: Log Launcher (Ground) or Stone Slammer (Air).
Strategy Note: TH12 is the first "Anti-3" hurdle. Attackers must split their entry to prevent the Eagle and Town Hall from concentrating fire on a single cluster.

TH13 & TH14: The Royal Champion Surge

Best Attacks: Blizzard Lalo, Hydra Clone, Mass Super Hogs.
Hero Setup: Royal Champion with Seeking Shield or Haste Vial for late-game cleanup.
Best Pet: Spirit Fox (TH14) is the priority; ignore the Lassi and Yak as they are "dead weight" in the 2026 meta.
Strategy Note: TH14's Poison Bomb at the Town Hall requires a secondary Healing Tome or a precisely timed Eternal Tome to survive the cleanup phase.

TH15 & TH16: The Root Rider Dominance

Best Attacks: Root Rider Smash, Super Bowler Smash, QC Dragon Rider.
Hero Setup: Queen with Action Figure and Magic Mirror; King with Spiky Ball.
Best Pet: Spirit Fox (RC) and Frosty (Queen).
Strategy Note: This is where "Strategic Rushing" provides the most benefit. Moving to TH16 to unlock the Spirit Fox and the Blacksmith’s higher level caps is more efficient than maxing TH14.

TH17 & TH18: The Professional Apex

Best Attacks: Rocket Hydra, Thrower Spam, Fireball Super Yeti.
Hero Setup: All six heroes active; Warden with Fireball or Eternal Tome; Dragon Duke with Rocket Backpack.
Best Siege: Sky Wagon or Siege Barracks.
Strategy Note: Managing the Guardian’s patrol route and the Revenge Tower’s activation phase is the difference between a 99% 1-star and a triple.

8. Why War Attacks Fail: A Professional Post-Mortem OFFENSE ANALYZER

War attacks fail primarily due to funnel breakdowns and poor spell timing in the core of the base. If you deploy your main push before clearing perimeter buildings, your troops will split and path around the outside, falling victim to point defenses. Additionally, mistiming the Grand Warden's Eternal Tome ability will leave your high-HP units vulnerable to the Town Hall's poison blast or the Monolith's scaling damage. Analyzing these failures through post-mortem reviews allows your clan to identify execution errors and adjust future attack entries to ensure success. Focus on securing a wide funnel before committing your main troops to the core entry. This extra planning step will save your push from collapsing early and help you secure the three-star victory. Remember to double check your hero equipment levels and ensure your spells are queued correctly before starting your attack. Additionally, coordination with teammates for scouting and base reviews will prevent repeat errors on the same layout style.

  1. Guardian Dead-Space Neglect: Because the TH18 Town Hall is not a defense, defense-targeting troops (Root Riders, Balloons) will path around it. If the attacker does not use a hero or the Greedy Raven to manually target the TH, the army will leave it at 100% health, resulting in a 99% one-star.
  2. Revenge Tower Scaling: Entering the core during Phase 4 (40+ buildings destroyed) without a Totem Spell or Warden Ability is suicide. The chain damage will bounce from tanks to Healers, instantly ending the sustain of the attack.
  3. Invisibility Tower Mismanagement: Professional bases often place Invisibility Towers near the Monolith. If an attacker uses the RC’s Rocket Spear from 10 tiles away and the tower activates, the RC will retarget onto a peripheral building, potentially walking into a Giant Bomb farm.
  4. Equipment Level Bottlenecks: Using the Fireball at Level 18 instead of Level 24+ is a common cause of failure. The reduced radius fails to clear the "anchor buildings," causing the main army to split and lose funnel integrity.
  5. Healer Clumping: The Super Wizard Tower’s chain attack can hit up to 15 targets. If Healers clump behind a hero or a group of Throwers, a single shot from a Super Wizard Tower can chain through the entire Healer pack, deleting the army's sustain.

9. CWL and Pro-Level Coordination WAR OPTIMIZER

Pro-level war coordination requires active communication and structured targeting systems, such as scout attacks and clean-up hits. Clan leadership should assign targets based on player rush profiles and hero equipment levels, ensuring that every attacker has a high probability of success. Utilizing scout attacks to reveal hidden trap locations and defensive CC troops is essential before sending in your top-tier attackers. This level of coordination guarantees maximum star yields. Never attack without verifying the target details with your war strategist and confirming your hero equipment is set to active war mode.

CWL in 2026 has expanded to include 5v5 formats, which has intensified the focus on individual performance and "Alt-Account" management.

CWL League Strategies and Tier Progression

Masters & Champion Leagues: "Spam" armies are actually outperforming strategic ones due to their higher margin for error. Air spam (Hydra/E-Drags) is ubiquitous because it bypasses the Ground-based Lava Launcher and Ground-Smasher Guardian.

The 5v5 Shift: Many clans are moving to 5v5 formats to ensure all participants are highly skilled and reliable, reducing the "dead weight" of inactive members in 30v30 or 15v15 wars.

Strategic Scouting: Professional clans use "test accounts" to trigger traps or Clan Castle troops before the primary attackers hit their targets.

Risk vs. Reward Decision Making

⚡ Key Takeaway

Master 2-3 attack strategies deeply rather than spreading across many. Focus on Queen Charge LaLo for competitive wars and Super Bowler Smash for reliable 2-stars against stronger bases. Always scout before choosing your army composition.

Frequently Asked Questions

This Frequently Asked Questions section addresses the most common questions regarding competitive war strategy, customizable Guardian setups, and army pathing in 2026. These answers reflect high-level war tactics utilized by top-tier clans. By studying these strategies, you can improve your attack planning and execution on the battlefield. Each response contains specific details about troop capacities, spell timings, and defensive counters. Understanding these mechanics will help you secure three-star results against tough Town Hall 18 base layouts. In addition, this FAQ covers the tactical differences between CWL and regular clan wars to help you adapt your strategy. Applying these FAQ strategies will dramatically increase your three-star success rate, helping you funnel troops effectively and avoid simple mistakes like mistiming your Warden ability during critical core entries. Review these questions with your clanmates before war day to ensure everyone understands the current meta and pathing rules.

The competitive meta is divided between "Spam" strategies that rely on high-HP troop synergy and "Precision" strategies that use hero charges to dismantle a base's logic.

Army Type Tier Reliability Triple Potential Key Component
Root Rider Smash S+ 95% High Spirit Fox + Overgrowth
Jetpack Hydra S 90% High Dragon Duke + Giant Arrow
Warden Charge Super Yetis S 85% Very High Fireball (Lvl 24+) + Totem
Thrower Spam A 80% Moderate Healers + Mass Totems
Queen Charge Hybrid A 75% High Magic Mirror + Spirit Fox
Electro Dragon Spam B 70% Moderate Rage Gem + Healing Tome
Blizzard Lalo B 60% Very High Invisibility + Clone Spells
What is the "Weaponless" Town Hall concept at TH18?
The 'Weaponless' Town Hall concept at Town Hall 18 refers to the removal of the built-in Giga Tesla or Giga Inferno weapon from the main structure. Instead, defense is handled by customizable Guardians that act as independent defensive units. Because the Town Hall itself no longer carries a defensive weapon, it is classified as a non-defense resource building. Consequently, defense-targeting units like Balloons, Hog Riders, and Giants will completely ignore the Town Hall until all active defenses are cleared from the battlefield. You must adjust pathing plans accordingly to ensure clean core entries.
Why is the Revenge Tower considered the strongest defense?
The Revenge Tower is considered the strongest defensive structure in the TH18 meta due to its unique scaling mechanics. As the battle progresses and the base sustains damage, the Revenge Tower scales up its attack speed and damage output, targeting multiple units simultaneously with high-DPS bouncing projectiles. This makes it devastating against dense troop clusters, such as Root Riders or bowler smash entries. Attackers must plan their spell deployment to freeze or destroy the Revenge Tower before it reaches its maximum strength. Focus high-damage units on it early.
What is the best hero equipment combination for war?
For war attacks, the best hero equipment combination features the Giant Gauntlet and Rage Vial on the Barbarian King, and the Frozen Arrow and Invisibility Vial on the Archer Queen. The Grand Warden should equip the Eternal Tome and Healing Tome to support the main army push. These setups provide a balanced mix of invincibility, self-healing, damage reduction, and crowd control, allowing your heroes to breach high-threat compartments without relying on spell support. Always keep these equipment pieces leveled up to their key breakpoints to ensure war success.
How does CWL war strategy differ from regular clan wars?
CWL war strategy differs from regular wars because each player receives only one attack per war day instead of two. This single-attack restriction raises the value of high-percentage, safe two-star strategies, as a single zero-star or one-star fail can cost your clan promotion or trigger demotion. Matchmaking is also entirely based on league tier rather than war weight. Therefore, you must assign targets logically, ensuring reliable stars rather than taking high-risk three-star gambles. Target selection and roster planning are key factors in CWL success.
How do I choose the best war army for TH18?
Choosing the best war army at TH18 requires analyzing the opponent's base layout for structural weaknesses. Look for compartments that can be easily funneled, check the placement of the Monolith and Spell Towers, and verify the pathing of the customizable Guardians. Symmetrical layouts with wide compartments are highly vulnerable to ground smash compositions, while offset Town Halls can be sniped using Blizzard or Hydra air attacks. Use ClashOS to review layouts and simulate entry pathing before locking in your army composition. Never attack blindly.
How do I funnel troops into the core of a TH18 base?
Establishing a clean funnel is essential to prevent your main army from pathing around the outer perimeter. You should deploy a flanking hero, such as the Dragon Duke, on one side of your entry zone, and a Siege Machine or small group of funneling units on the opposite flank. This clears the perimeter buildings, leaving only a direct path into the base core. Once the funnel is set, release your main army and Warden behind your tanking units. This prevents troops from circling the outside of the base layout.
What is the role of the Minion Prince in air attacks?
The Minion Prince acts as a powerful support carry in air-based war attacks. When deployed behind your main force of Dragons or Balloons, the Prince utilizes his high attack speed to snipe defensive structures from a safe distance. His passive abilities provide speed and damage buffs to surrounding air units, helping them clear high-HP targets like the Town Hall quickly. Protect the Minion Prince from seeking air mines by deploying test balloons ahead of him. Use his ability when entering the highest DPS defensive zones.
How should I deploy my spells during a war attack?
Spell deployment must be timed to support critical phases of your attack. Use Rage and Freeze spells early to secure your entry funnel and protect your wall breakers. Save your Overgrowth Spell to freeze high-threat compartments like the Monolith or Revenge Tower, forcing your troops to bypass them temporarily. Finally, save a Poison Spell to neutralize defending CC troops, and time your Warden ability to cover the core blast. Spells should never be wasted on low-priority perimeter buildings.
Written by
Utkarsh

Active Clash of Clans player since 2016. TH18 player and clan leader. Built ClashOS to solve the tracking problems that existing tools miss — especially on mobile. Focused on upgrade efficiency and CWL optimization for competitive accounts.

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