Equipment Upgrade
Planner
Turn complex ore math into actionable upgrade decisions. Optimize your Starry, Glowy, and Shiny Ore investment across all TH13–18 hero equipment.
1
Ore Income Calculator
4
Daily Income
Shiny
2,110
/day
Glowy
93
/day
Starry
8
/day
Monthly Projection (30 days)
63,300
2,790
240
2
Progression Stall Forecast
Time to Goal
—
Bottleneck
—
3
Breakpoint Status
Set your current levels below. Cards show your position relative to each equipment's optimal breakpoint.
4
Best Next Upgrade
Equipment ranked by best Glowy ROI to reach breakpoint. Based on your current levels from Module 3.
5
Daily Prospector
Prospector — Conversion & Gem Analysis
Shiny Needed
0
Glowy Needed
0
Starry Needed
0
Estimated Days
0
Gem Value Analysis
Direct Buyout (Gems)
0
Instant unlock
Trader Route (Gems)
0
50% savings
Strategic Context: Maximize your equipment efficiency by combining these calculations with our comprehensive Hero Equipment Tier List Guide.
Hero Equipment FAQ
Expert answers on breakpoint levels, Starry Ore efficiency, and investment strategies.
What is a breakpoint in hero equipment terms?
A breakpoint is the minimum level at which a piece of equipment gains a
mathematically significant combat advantage. For example, Level 24 Fireball's splash radius
covers a full 4x4 compartment — any level below 24 leaves a gap. Past the breakpoint, Starry Ore
investment yields diminishing returns. Take every epic to its breakpoint, then pivot to
maxing your next equipment.
How much Starry Ore does it take to max an epic from Level 1 to 27?
480 Starry Ore total. The cost curve accelerates: levels 1–15 cost
145 ore, levels 16–21 cost 135 ore, and levels 22–27 cost 200 ore. The steepest jump is from
Level 23 (50 ore) to Level 24 (55 ore) — also the most common breakpoint tier. Plan for
2–3 months of consistent war participation to max one epic piece.
Is it worth investing Starry Ore past the breakpoint?
Generally no — the breakpoint captures 85% of the combat
value for roughly 50% of the total ore cost. Taking Spiky Ball past Level 21 (where it one-shots
walls at TH18) or Eternal Tome past Level 18 (where the invincibility window covers the Revenge Tower burst)
yields marginal gains that rarely decide a war attack outcome.