Hero's Journey · Position Audit
Hero's Journey opened at TH7, and most tools stop at the reward list. Give us your tag and we will work out which reward tiers you have already passed and which Epic equipment the track may still owe you. Built for the 2026 Hero's Journey rewards bug and the "quest no longer available" wall, it also says plainly which parts only you can check in-game.
The audit opens on its own page, so you can bookmark or share the result.
Exports whichever village is currently open, so switch to your Home Village first.
What this page does
Everything here is computed from the data Supercell actually exposes. It is not a reward-table Hero's Journey calculator: it reads your own tag, and anything the API does not expose is labelled as unverifiable instead of guessed at.
Your cumulative Home Village hero levels plotted against all 113 reward tiers, so you can see which rewards are behind you, which are next, and how many levels are still reachable at your Town Hall. Builder Base heroes never count.
The next three tiers on your track with their exact rewards: Ore, Elixir, Dark Elixir, Magic Items, Magic Snacks, Quests, Epic equipment and the Majestic hero skins, plus the levels you need to reach them.
An Epic slot hands over the first piece in that hero's pool you do not already own, or 50 Starry Ore if you own them all. We name the piece your next slot will hand you, for every hero.
Ore Chest contents scale with your Town Hall, not the tier you unlocked them from. See the normal ranges at your TH, toggle the Accelerated Rewards table if you believe you qualify, and see what one Hero Quest pays.
Ore economy
Ore Chest contents scale with your Town Hall, not the tier you unlocked them from. Ore Chests start at TH8, one Town Hall above where Hero's Journey opens, and a completed Hero Quest pays three chests, one of each rarity.
| Town Hall | Shiny Ore | Glowy Ore | Starry Ore |
|---|---|---|---|
| TH8 | 250–350 | 9–19 | 1–3 |
| TH9 | 300–400 | 12–22 | 1–3 |
| TH10 | 350–450 | 15–25 | 2–4 |
| TH11 | 500–700 | 20–40 | 3–5 |
| TH12 | 700–900 | 30–50 | 4–6 |
| TH13 | 900–1,100 | 40–60 | 8–12 |
| TH14 | 1,100–1,300 | 50–70 | 10–18 |
| TH15 | 1,325–1,525 | 60–80 | 25–35 |
| TH16 | 1,550–1,750 | 70–90 | 30–40 |
| TH17 | 1,750–1,950 | 80–100 | 40–50 |
| TH18 | 1,950–2,150 | 90–110 | 50–60 |
These are the normal ranges. If you believe you qualify for Accelerated Rewards, the catch-up ranges are higher; the audit shows both tables for your Town Hall.
Honesty first
Data and method. ClashOS reads the public Supercell player API and compares your cumulative Home Village hero levels and the Epic equipment you own against the published Hero's Journey tier tables. The flat rewards-bug compensation (2,000 Shiny Ore, 50 Glowy Ore, 10 Starry Ore) was credited on 2026-06-19 as a free in-game Shop offer. Track data last verified 2026-10-01.
FAQ
When Hero's Journey launched, players at TH7 and above were placed midway through the track. Hero Quests attached to tiers that were already unlocked are skipped and cannot be played, so the three Ore Chests those quests would have paid are not paid out. The one-time gem continuation only applies to a quest you were offered and failed, not to a quest that was migrated away.
Most rewards can be held in the track for up to 7 days and are then claimed automatically, storage permitting (otherwise they may be auto-sold). Hero Equipment and Hero Skins are exempt and are held until you claim them, so a piece the audit flags as missing can still be sitting unclaimed in your track.
Equipment tiers award the first piece in that hero's pool you don't already own. If you already owned every piece in that hero's list, the reward is replaced by 50 Starry Ore instead of a new piece. That substitution is the main reason a missing piece is a flag to verify rather than proof of a bug.
Not from data. Supercell sent the flat compensation as a free in-game Shop offer with a 7-day claim window, and the player API exposes no ore or resource balances whatsoever, so whether you claimed it can only be checked inside your own game account.
Equipment tiers hand over pre-leveled Epic equipment (levels 1, 6, 9, 12 or 15 depending on the tier). Each tier hands over the first piece in that hero's pool you do not own, and equipment levels never go down. So if you own that piece below the granted level, this tier did not hand it to you, so you already had it from a shop, event or Treasure Chest, and the tier paid out a different piece in the pool instead.
Supercell describes Accelerated Rewards as a catch-up mechanic for accounts considered very far behind in the equipment and ore economy, but it publishes no qualifying threshold and nothing about it appears in the player API. Treat it as a toggle you set yourself. No tool can detect it for you.