TH6 to TH18 Max Levels Reference Guide
Every max level in the game, from Town Hall 6 to 18: heroes, equipment, troops, spells, pets, buildings, traps, and walls. All numbers come straight from the game client.
Town Hall 6 Max Levels
Heroes & Hero Equipment
1 Heroes Active
Troops & Siege Machines
8 Units
Spells
3 Spells
Defenses & Fortifications
7 Defenses
Traps
4 Traps
Army Buildings & Storages
11 Buildings
Town Hall 7 Max Levels
Heroes & Hero Equipment
1 Heroes Active
Troops & Siege Machines
11 Units
Spells
3 Spells
Defenses & Fortifications
8 Defenses
Traps
5 Traps
Army Buildings & Storages
14 Buildings
Town Hall 8 Max Levels
Heroes & Hero Equipment
2 Heroes Active
Troops & Siege Machines
14 Units
Spells
5 Spells
Defenses & Fortifications
9 Defenses
Traps
6 Traps
Army Buildings & Storages
16 Buildings
Town Hall 9 Max Levels
Heroes & Hero Equipment
3 Heroes Active
Troops & Siege Machines
17 Units
Spells
9 Spells
Defenses & Fortifications
10 Defenses
Traps
6 Traps
Army Buildings & Storages
17 Buildings
Town Hall 10 Max Levels
Heroes & Hero Equipment
3 Heroes Active
Troops & Siege Machines
19 Units
Spells
11 Spells
Defenses & Fortifications
11 Defenses
Traps
6 Traps
Army Buildings & Storages
17 Buildings
Town Hall 11 Max Levels
Heroes & Hero Equipment
4 Heroes Active
Troops & Siege Machines
37 Units
Spells
12 Spells
Defenses & Fortifications
12 Defenses
Traps
7 Traps
Army Buildings & Storages
17 Buildings
Town Hall 12 Max Levels
Heroes & Hero Equipment
4 Heroes Active
Troops & Siege Machines
43 Units
Spells
13 Spells
Defenses & Fortifications
12 Defenses
Traps
7 Traps
Army Buildings & Storages
18 Buildings
Town Hall 13 Max Levels
Heroes & Hero Equipment
5 Heroes Active
Troops & Siege Machines
47 Units
Spells
14 Spells
Defenses & Fortifications
13 Defenses
Traps
7 Traps
Army Buildings & Storages
18 Buildings
Town Hall 14 Max Levels
Heroes & Hero Equipment
5 Heroes Active
Troops & Siege Machines
50 Units
Spells
15 Spells
Defenses & Fortifications
13 Defenses
Traps
7 Traps
Hero Pets
4 Pets
Army Buildings & Storages
19 Buildings
Town Hall 15 Max Levels
Heroes & Hero Equipment
6 Heroes Active
Troops & Siege Machines
53 Units
Spells
17 Spells
Defenses & Fortifications
15 Defenses
Traps
7 Traps
Hero Pets
8 Pets
Army Buildings & Storages
19 Buildings
Town Hall 16 Max Levels
Heroes & Hero Equipment
6 Heroes Active
Troops & Siege Machines
56 Units
Spells
18 Spells
Defenses & Fortifications
17 Defenses
Traps
7 Traps
Hero Pets
10 Pets
Army Buildings & Storages
19 Buildings
Town Hall 17 Max Levels
Heroes & Hero Equipment
6 Heroes Active
Troops & Siege Machines
58 Units
Spells
18 Spells
Defenses & Fortifications
19 Defenses
Traps
8 Traps
Hero Pets
11 Pets
Army Buildings & Storages
19 Buildings
Town Hall 18 Max Levels
New Supercharge Levels
August 2026 UpdateA building can be Supercharged once it is fully maxed. Supercharging starts at Town Hall 18. Careful: if a future update adds a new level to a building, its charges are removed and you don't get your resources back.
Heroes & Hero Equipment
6 Heroes Active
Troops & Siege Machines
58 Units
Spells
18 Spells
Defenses & Fortifications
21 Defenses
Traps
8 Traps
Hero Pets
12 Pets
Army Buildings & Storages
19 Buildings
Town Hall 6–18 Quick Compare Matrix
The key numbers for all 13 Town Halls, side by side. Tap any cell to jump to that Town Hall.
| Progression Metric | TH6 | TH7 | TH8 | TH9 | TH10 | TH11 | TH12 | TH13 | TH14 | TH15 | TH16 | TH17 | TH18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Heroes unlocked | 1 | 1 | 2 | 3 | 3 | 4 | 4 | 5 | 5 | 6 | 6 | 6 | 6 |
| Highest hero cap | 1 | 10 | 20 | 30 | 40 | 50 | 65 | 75 | 85 | 90 | 95 | 100 | 110 |
| Laboratory | Lv 4 | Lv 5 | Lv 6 | Lv 7 | Lv 8 | Lv 9 | Lv 10 | Lv 11 | Lv 12 | Lv 13 | Lv 14 | Lv 15 | Lv 16 |
| Elixir + dark troops | 8 | 11 | 14 | 17 | 19 | 21 | 23 | 25 | 27 | 29 | 31 | 32 | 32 |
| Siege machines | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 5 | 6 | 7 | 8 | 9 | 9 |
| Spells | 3 | 3 | 5 | 9 | 11 | 12 | 13 | 14 | 15 | 17 | 18 | 18 | 18 |
| Pets | — | — | — | — | — | — | — | — | 4 | 8 | 10 | 11 | 12 |
| Super troops usable | — | — | — | — | — | 14 | 17 | 17 | 17 | 17 | 17 | 17 | 17 |
| Equipment cap (common / epic) | — | — | 9 / 12 | 9 / 12 | 12 / 15 | 12 / 15 | 15 / 18 | 15 / 18 | 18 / 21 | 18 / 24 | 18 / 27 | 18 / 27 | 18 / 27 |
| Walls (count · max level) | 125 · Lv 6 | 175 · Lv 7 | 225 · Lv 8 | 250 · Lv 10 | 275 · Lv 11 | 300 · Lv 12 | 300 · Lv 13 | 300 · Lv 14 | 325 · Lv 15 | 325 · Lv 16 | 325 · Lv 17 | 325 · Lv 18 | 325 · Lv 19 |
| New supercharge charges (Aug 2026) | — | — | — | — | — | — | — | — | — | — | — | — | +2 · 2 buildings |
Hero Max Levels Across All Town Halls
Every hero's max level from Town Hall 6 to 18, including Dragon Duke and Minion Prince.
Super Troops Unlock Requirements
Super troops are boosted versions of normal troops. They cost 25,000 Dark Elixir or a Super Potion, last 3 days, and unlock at TH11. A super troop always has the same level as its normal version at your Town Hall.
| Super Troop | Base Requirement | Global Unlock |
|---|---|---|
| Barbarian (Lv 7+) | TH11 | |
| Goblin (Lv 6+) | TH11 | |
| Giant (Lv 8+) | TH11 | |
| Wall Breaker (Lv 6+) | TH11 | |
| Archer (Lv 7+) | TH11 | |
| Witch (Lv 4+) | TH11 | |
| Baby Dragon (Lv 5+) | TH11 | |
| Valkyrie (Lv 6+) | TH11 | |
| Minion (Lv 7+) | TH11 | |
| Wizard (Lv 8+) | TH11 | |
| Lava Hound (Lv 4+) | TH11 | |
| Balloon (Lv 7+) | TH11 | |
| Bowler (Lv 3+) | TH11 | |
| Dragon (Lv 6+) | TH11 | |
| Miner (Lv 6+) | TH12 | |
| Hog Rider (Lv 9+) | TH12 | |
| Yeti (Lv 2+) | TH12 |
Frequently Asked Questions
At TH14 the caps are: Barbarian King and Archer Queen level 80, Grand Warden level 60, Royal Champion level 35, Minion Prince level 70 (per game client data). Hero equipment caps at Common level 18 and Epic level 21.
The Dragon Duke unlocks at Town Hall 15 with a starting cap of level 10, climbing to level 25 at TH18. His equipment pieces (Fire Heart, Flame Blower, Rocket Backpack, Revenge Deck, Stun Blaster, Electro Fangs) unlock across TH15 through TH17.
Common equipment caps at level 18 and Epic equipment caps at level 27 once you reach Town Hall 16. At lower Town Halls the Blacksmith limits how far equipment can go: TH8-9 caps at 9/12, TH10-11 at 12/15, TH12-13 at 15/18, TH14 at 18/21, and TH15 at 18/24.
Wall count grows from 125 segments at TH6 to 325 segments at TH14, then stays at 325 all the way to TH18. Wall level goes up by 1 each Town Hall (Lv 6 at TH6 up to Lv 19 at TH18). One exception: TH9 can build both level 9 and level 10 walls.
No. A super troop always has the same level as its base troop. Boosting a troop costs 25,000 Dark Elixir or 1 Super Potion and lasts 3 days. The super troop then fights at the best level your Town Hall allows for that troop.
TH16 unlocks the Thrower and Ruin Witch. TH17 introduces the Furnace, Druid upgrades, and high-tier siege machines like the Troop Launcher and Sky Wagon.
The August 2026 update adds Diggy levels 11-15, the first new pet levels for Town Hall 18. Diggy now maxes at level 15. No other pets got new levels in this patch.
Builder's Hut and Monolith each gained 2 new supercharge charges at Town Hall 18. Builder's Hut charges cost 10,000,000 Gold (4 days) and 8,000,000 Gold (6 days); Monolith charges cost 220,000 Dark Elixir (5 days) and 200,000 Dark Elixir (7 days). If an update adds a new level to one of these buildings, its charges are removed and you don't get a refund.